Custom Software · Case file 16
delivered through MammothXR
A spacewalk goes wrong. The rest is the story.
A first-person narrative VR game, built with MammothXR, about a maintenance worker stranded in space and surviving on hallucinated memories of home.
The brief
Jordan Jones is on a routine repair outside an interstellar cruiser when the ship makes an emergency jump and leaves them behind. The game had to carry a whole story in VR, keep a player oriented while floating in the black, and land an ending the title already gives away.
What we built
- 01
The playable VR experience, from the spacewalk and the ship to the memory sequences that hide the clues to survival.
- 02
Comfort-first locomotion and interaction for zero gravity, so the player can look, reach and move without losing their lunch.
- 03
Shipped to the Meta Quest store and shown on the festival circuit, including FIVARS.
What it does now
A complete narrative VR title on the Meta Quest store, played from the inside of a failing spacesuit.
Got a build like this in your head?
Twenty minutes, no pitch. Tell us how your business runs and we’ll tell you what’s worth building.